![]() ![]() For example, if you have 2 ships sunk, you only can call out 3 sets of coordinates on your next turn or ‘salvo.’ So, the more ships you have sunk, the fewer shots you get. ![]() If any of your ships sink, you lose one shot on your next turn. Clash at Sea Mode: Challenge yourself with a brand-new way to play Battleship. Position five ships on your grid, and each round, decide where to shoot the enemy grid to destroy your opponent’s fleet before yours is sunk. If any shots were hits, change the corresponding coordinate on the targeting grid from a white peg to a red peg. Classic Mode : Play Battleship the way you know and love. After all five shots are called, your opponent will announce which were hits and misses. When a ship has sunk, that player must call out, “You sank my (insert name of the ship here)!” The player who sinks all five their opponents’ ships first wins the game! A Challenge – Salįor a more challenging version of the game, on each turn call out five different coordinates and mark them with white pegs on the targeting grid. When all the holes on a ship have been hit (filled with red pegs), that ship has sunk. The other player marks a red peg on their ship that was hit. If you call out coordinates which hits one of the other player’s ships, that player calls out, “Hit!”You then mark a red peg to the corresponding coordinate on your targeting grid. The other player does not have to record misses on their ocean grid. ![]() Use shields to protect your fleet and special Power cards to improve your strategy. If you call out a coordinate which misses the other player’s ships, that player calls out, “Miss!” You then mark on your targeting grid a white peg to the corresponding coordinate. From the back of the box: Attack & defend to sink the enemy fleet Find and sink your opponents ships before they sink yours. A player will call out a letter then a number (for example: B3) to their opponent. Each space on the grid has a corresponding letter and number in the same fashion as the ocean grid. After choosing who will go first, each player will alternate turns, calling out coordinates on their targeting grid. The targeting grid is the top half of the game unit. ![]()
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